Here are the Quikky Trekking boardgames in Pokket and Slim formats


PS-61 MY POOR FEET! - the Quikky Way of St James Hiking game in a Handdy portable pokket-size long hinged tin

IN STOCK

Level: fairly easy

Age: 7-107

Time: 15 minutes for just one game

Description: A slim-line pocket-size hinged silver tin for all Walkers around the world who've dreamed of setting off along the Chemin but just can't quite get around to it - or for those who are already en route here's an excellent idea a Quikky pokket game which hardly weighs anything [ie 65gms or so] fits in your pokket and can provide loads of fun on the long dark evenings in a chilly gite or whilst sheltering between ever briefer sunny spells as your enthusiasm dwindles and the endless footsteps continue to be endless.

You can play with a mate or a stranger you have met along the way and race into Spain over the Pyrenees for a few days of the walk or just dawdle along - it all depends on the roll of the dice of course - either way it won't hurt at all as you rest up with the weight off your feet and some grub inside. Bonne route!

This is a Quikky dice rolling game with simple rules for 1 or 2 players.

This game is not suitable for small children [under 36 months] due to small playing pieces

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PS-65 - the Quikky Orienteering travel boardgame in a pokket size hinged tin

IN STOCK

Level: straightforward

Age: 7 - 107

Time: 20 minutes per race, but it depends how muddy it gets

Description: Orienteering? What's that then?

There are some sporting activities that are better known than other but of course Mr Quikky doesn't want to deprive people of the chance to investigate new ones just because of that.

So in this pokket version you will be racing the Sprint only, which requires you to follow the 'footsteps' arranged across the landscape from one Control Point to the next as quikkly as possible - and all driven by the simple roll of the dice, and both together, with the winner being the first across the Finish Line. 

This is a Quikky dice rolling game with simple game play guidelines for 1 to 2 players at a time.

This game is not suitable for small children [under 36 months] due to small playing pieces

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TS-60 MY POOR FEET! - the Quikky Way of St James Hiking game in your rucksack  in a Handdy portable pokket-size long hinged tin

IN STOCK

Level: fairly easy

Age: 7-107

Time: 30 minutes for just one game with 4 players

Description: A slim-line hinged silver tin for all Walkers around the world who've dreamed of setting off along the Chemin but just can't quite get around to it - or for those who are already en route here's an excellent idea a Quikky game which only weighs 200gms or so, fits tidily in your rucksack, with room for blister plasters and head pills and can provide loads of fun on the long dark evenings in a chilly gite or whilst sheltering between ever briefer sunny spells as your enthusiasm dwindles and the endless footsteps continue to be endless.

You can play with mates or strangers you have met along the way and race from Le Puy across France, into Spain over the Pyrenees and on to Santiago itself. Progress depends on the roll of the dice of course and the weather, as you fight against daily fatigue, pain and hunger and revive at the end of each stage in a town where all the bad stuff is quikkly forgotten over a good meal and a sound sleep. Anyway it won't hurt at all as you rest up with the weight off your feet and some grub inside. Bonne route!

This is a Quikky dice rolling game with simple rules for 1 to 4 players.

This game is not suitable for small children [under 36 months] due to small playing pieces

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TS-68 - Footsore! The Quikky Mountain Walking game in a Handdy portable pokket-size long hinged tin

IN STOCK

Level: needs some thought

Age: 7-107

Time: 60 minutes or so with 4 players

Description: The mountains are a dangerous place to be come storm or sunshine so if the clouds move in and the blizzard begins to bite, just huddle around the fire, open up your Footsore game and use your imagination to head off into a spectacular high altitude sunset.

This is a Quikky dice rolling game with straightforward rules for 1 to 4 players chasing each other across the mountains towards the distant sea-shore carrying your provisions, stocking up as you go when you run short and dealing with storms and heat as best you can - all dependent on the roll of the dice of course.

The winner is the first to make it from one sea shore to the other.

This game is not suitable for small children [under 36 months] due to small playing pieces

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TS-55 - the Quikky Orienteering boardgame in a slim-line portable hinged tin
Level: straightforward
Age: 7 - 107
Time: perhaps an hour with 4 Competitors, depends how muddy it gets
No batteries required
Description: Orienteering? What's that then? There are some sporting activities that are better known than other but of course Mr Quikky doesn't want to deprive people of the chance to investigate new ones just because of that. So inside you'll find yourself confronted by a course over an empty landscape across which you will have to make your way from one Control Point to the next as quikkly as possible - and all driven by the simple roll of the dice and you choice of direction to follow. 
Choose between the following competitions: 
Classic - each competitor runs the whole course against the Clock, separately 
Relay - the whole course run by several team members, all teams together 
Score - visit the most Control Points possible in a given Time [number of throws] separately 
Sprint - just follow the shorter Yellow course, all together 
This is a Quikky dice rolling game with simple game play guidelines for 1 to 4 players 
This game is not suitable for small children [under 36 months] due to small playing pieces

TS-55 - the Quikky Orienteering boardgame in a slim-line portable hinged tin

IN STOCK

Level: straightforward

Age: 7 - 107

Time: perhaps an hour with 4 Competitors, depends how muddy it gets

Description: Orienteering? What's that then? There are some sporting activities that are better known than other but of course Mr Quikky doesn't want to deprive people of the chance to investigate new ones just because of that. So inside you'll find yourself confronted by a course over an empty landscape across which you will have to make your way from one Control Point to the next as quikkly as possible - and all driven by the simple roll of the dice and you choice of direction to follow. 

Choose between the following competitions: Classic - each competitor runs the whole course against the Clock, separately Relay - the whole course run by several team members, all teams together Score - visit the most Control Points possible in a given Time [number of throws] separately Sprint - just follow the shorter Yellow course, all together. 

This is a Quikky dice rolling game with simple game play guidelines for 1 to 4 players This game is not suitable for small children [under 36 months] due to small playing pieces

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